I make content for Daz Studio, primarily clothing and character morphs for their Genesis line of figures. Duck people are a frequent well of inspiration that I return to. Good feathers have always been a challenge, and high end solutions like Houdini have been out of the picture. Here, though, combining geo shells and a few card accent feathers (baked in Marmoset Toolbag), I've finally achieved a look I'm happy with that won't be taxing on the systems of the consumers who enjoy my products.
The initial render shows the character shape which I designed and textured. Subsequent renders show the character in clothing and environments created by other Daz artists, they are meant to help market the character to potential consumers by showing it's versatility.